The community version is live : http://blueprintue.com
You have 2 ways for using the new version.
Now you can share a blueprint with some optional settings:
- exposure: choose public if your blueprint will be visible on the home page, last blueprints, search pages and anonymous profile OTHERWISE choose unlisted
- expiration: delay before delete blueprint or not
- version: which Unreal Engine version the blueprint works on
Copy the blueprint code.
Embed the blueprint in iframe.
See member profile, informations and their public blueprints.
Search by tags and / or terms in public blueprints.
Sign-up / Sign-in with an username or with Facebook/Twitter/Google.Add Blueprint
Choose a private exposure, only you will be able to view blueprint.
Add and Reply comments.
Add description (wysiwyg).
Add video from Youtube or Vimeo or Dailymotion.
Add thumbnail for lists view.
Make a new version of the blueprint and see all the past versions (embed too the blueprint version you want).
Change exposure and version settings.
Close or Hide or Open Comments.
Choose to give blueprint to anonymous user (it will keep content, properties and exposure).
On your profile, you see your private blueprints too.
Add informations about accounts: Facebook, Twitter, Google+, Livecoding, Twitch, Youtube, Github, Profile Unreal Engine Forum, Chat Unreal Engine, Website, Description.
Add your avatar.
If you delete your profile, you will lose points given on blueprints.
Choose to give blueprints to anonymous user (it will keep content, properties and exposure).
Choose to keep your name in comments.
All the old blueprints pasted before the new version has those settings now:
- exposure: unlisted
- expiration: never
- version: Unreal Engine version 4.5
The new version was coded in live on my livecoding channel: https://www.livecoding.tv/rancoud/